For the "Add Code to Pages" setting, select All pages and Load code on each new page
4
For the "Place Code in" setting, select Body - End
5
Click Apply
After finishing the steps above, you should be able to add products to Foxy cart by clicking the "Add to Cart" button on the product page.
Optional: Pass a product's weight to Foxy
If you need to pass a product's weight for calculating shipping, follow the steps below:
1
From your Wix Dashboard, go to Catalog > Store Products > Products
2
Choose a product
3
Under "Product info" section, click the Add an Info Section button
4
In the "Info section title" field, enter Weight: followed by the product's weight (ex: Weight: 1kg or Weight: 0.5lb). The weight unit follows the "Default weight unit" setting in your Foxy categories setting
Open this link to the Make blueprint file: Make blueprint. On the file page, right click and choose Save As... from the menu to save the file on your computer
From the controls at the bottom, click the More button and choose Import Blueprint
4
Choose the downloaded blueprint file and click Save
Update the Foxy New Transaction module
1
Select the Foxy New Transaction module
2
Click the Create a webhook button
3
Give this webhook a name (ex: Foxy Transaction Webhook) and Save
4
Click the Copy address to clipboard button
5
From your Foxy admin, go to Settings > Integrations
6
Click the Add webhook button under the Webhooks section
7
Enter a name for this webhook (ex: Make)
8
Select Transaction for the Resource setting
9
Generate a Encrpytion key
10
For the Endpoint field, paste the URL copied from Make
11
Click Create
12
We now need to feed a transaction to the webhook so it can be read by Make. Complete a transaction (test or live) on your store. This will send the data over to your Make webhook. (If you ever need to do that again in the future, you can go to the “transactions” section of the Foxy administration and expand a transaction. Under the “Webhooks” section of the transaction, check the box for your Make webhook and click the “Refeed selected webhooks” button.)
13
Go back to Make, and you should see that Webhooks module has updated to show that it’s received the data.